Showing posts with label Interior. Show all posts
Showing posts with label Interior. Show all posts

Sunday, September 18, 2011

DiGRA : Think, Design, Play

The DiGRA Conference "Think, Design, Play" overall went pretty well. Once people were in it they always seemed to enjoy themselves. All of the team members have their favorite stories to tell about the gleeful participants that came through. We had an updated version for this event, both physically and digitally. Our rotating light-sealing door as well as the containers metal construction really added to the feel of it. Also Nathan got a lot more functionality in there, as well as a couple of models we threw together for the event special.

As for footage, we got a little snippet in an official video [below] around the 39 second mark. We also had a photographer or two come take a look around so hopefully we should get some really nice pictures in our inbox pretty soon. Without further adieu, check out all the things that were at this conference along with our little spaceship:



Also I have a little snippet where I talk about the event in a video with my slightly broken dutch, can't seem to find it though so maybe they took it down. I'll update this if i find it again.

- John Gottschalk  [Team Lead]

P.S. Check out our good friend Alex in the video with his custom headgear having a sword/battle-axe fight with the girl from subcultures.

Sunday, June 5, 2011

More Pictures!


 Detail shots taken by a friend of mine, he had a new lens and was testing it out.
Also notice our terribly sneaky way of filming the play-testers!

Tuesday, May 31, 2011

MAJOR SPOILERS

IN GAME (AKA on the Screen): Or in other words, Finally some footage. You guys missed out on a lot of fun as far as that concerns, as far as the field of cubes, to the ring-race, the glitching out planet shader and the shaderless Yellow Boxes. In any case, we now, have explosions, lasers, a rail-gun, spaceship models, asteroids, and various other things to discover, take a looksy (unless you don't want to be spoilered, and still want to come see it in person).

Asteroid Field & Planet:


 Spaceship flying in front of the sun (Lensflare alert):



Shooting Stuff (Laser, Laser, Laser, Railgun):


Spaceships Exploding



 INSTALLATION:
Unfortunately this is pretty much all we had time for in the project, we'd like to continue on, and add all the bells and whistles, paint all the panels, mod some stuff to make it look like cool things coming out of the structure, etc. Ah well, there's always summer. Also it's generally darker inside the cockpit, since we usually leave the front curtain down, and most of the structure is light-proof.

Wednesday, April 27, 2011

The build is under way, here you can see our work space. From left to right: Laptops + soldering area, main shipboard computer (coding area), the Build space. 

Some of the mess we've created.


Giov hard at work.

The build starts to come together.

Paper prototyping the button panels.


Here are some crappy unfinished models (the one Giov made is not at school, may post a pic of it later).


Friday, April 15, 2011

To boldly go where no student has gone before...

We are now in our second week of the project, many materials have been collected, a unity prototype already allows you to fly around, a maquette is being made for the installation, and we have many, many buttons and doodads for in the cockpit.

Before we bring you images of all that though, here's a little concept art to get you seeing what we're aiming for and hopefully your mouth watering to the final result:

The Cockpit

A Space Monster Attacks

A Silent Moment with Space Debris